All these while I had difficulty in quantifying the effectiveness of armor reduction.
Some changes in armor reduction mechanics would be nice, like maybe affecting buildings partially.
A slardar's ultimate of (-5, -10, -15 Armor) becomes (33, 66, 100dmg).
Click image to enarlge, while the table makes a good reference to quickly find out how much a certain armor reduction gives to your dmg increase, there are two simple trends you will observe which is far more useful than the table itself.Unlike Armor reduction however pure dmg increase (such as 60dmg from Deso) will not be amplified.Total - (-14 armor 100dmg, 340dmg).Aside from making quick calculations, it makes it easier to analyse armor reduction abilities and skills.The efficiency range, denoted by the green-red bands, increases as the Armor reduction value increases.Diaz_leon (some of you may remember) came up with a solution to find the peak value.
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For every -5 armor increments, your dmg increase goes up.
It is found to be:.7 Armor Reduction) -.3.
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Off the top of my head, I was wondering if a SP DP combo would work out well.
Unfortunately, strategies revolving around armor reduction has never been popular.Throw anything random like: Lanaya with desolator (-6armor, 60dmg Meld (-8armor, salon de jardin carrefour promo 200dmg base dmg (80dmg).You would want exact numbers to relate better.A shadow priest's ultimate of (-12, -18, -24 Armor) can be viewed as (75, 117.5, 150dmg).To make it easier (for me ill just take the (Armor reduction value.7).Else in late game when the opponents armor are buffed, your armor reduction effectiveness will deteriorate into the red band.Its quite easy to relate to certain skills as well such as those that gives increased dmg like Magnus' Empower (60 Command auras (36 and others.AoE stuns/disables/nukes, chain stunning, carries are what makes a team game.